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Why We
Sold Out We've run a small, nasty game site for almost two years. We're like a
much, much more embittered Gilbert and Sullivan without the singing, or a
somewhat less embittered Leopold and Loeb without the non-simulated
killing. When developers rant about the depraved bottom feeders of the
gaming press, they're talking about us. At this point we could say
something like, "But you know, for all our differences, one thing ties us
all together: our love of games." But you know, since Blood 2, we're not
even sure if we like games anymore. Thanks, Monolith. Yet we can say that
we've learned some things from our mean spirited web mastering. That
Dreamworks Interactive may need a more rigorous employee psychological
screening process, for instance, and GNC muscle-building powder drinks and
candy bars, when not combined with an exercise program, are a good way to
get extremely fat in a big hurry. The biggest lesson we've learned,
though, is that, contrary to our original expectations, there's absolutely
no money, free consensual sex, or respect involved in this particular
activity.
At least that's what we thought.
There was an official ceremony where Erik signed his name over 70 times
on some legal documents provided by the not very friendly Gamespot
lawyers. Then they presented us with the key to neighboring Oakland and
escorted us to our first industry party. We don't remember everything in
lucid detail; images mostly, and the smell of human filth and expensive
joysticks... depravity... a model doing lines off the naked belly of a Sid
Meier lookalike they hire for these parties... someone playing
Trespasser... someone else telling us how even young girls aren't afraid
of tattoo needles anymore..., and Chet getting real excited and
frantically searching through the hotel closets... Chet came to in the
morning with some kind of iron-on transfer of the GameSpot logo actually
ironed onto his bicep. Once the blistering and bleeding went away, it
looked pretty sharp.
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